Reflection Journal 4: Representation, Tech Ethics, and You
Read Elsa S. Henry’s “Reimagining Disability in Role-Playing Games” and Shelly Jones’ “Blinded by the Roll: The Critical Fail of Disability in D&D.”
Watch the Ethical Use of Generative AI section (49:44-52:03) of Taisto Suominen’s “Game Technologies in Larp and Tabletop RPGs.”
Then, answer the following questions:
- What arguments do the authors make regarding the way disability is represented in role-playing games? Be specific, using examples from both articles.
- Please discuss any accessibility challenges you have experienced or noticed others experiencing in games. Be specific. Please only share information you feel comfortable with your instructors reading.
- Describe at least one (1) point Suominen makes in the video related to Ethics and AI that you think is important to consider with regard to generating content for role-playing games.
- Consider your own game design practices.
- What accessibility concerns do you think might arise for certain populations?
- How do you think you might be able to address accessibility in future design practices?
- How might you address the point you discussed above from Suominen’s lecture in your future game design practices? Be specific.
